![]() ![]() ![]() The Metal Slug series is the embodiment of the old-skool 'one shot kills' mechanic, and even its most recent iteration – despite incorporating a more contemporary feel, not least due to the increased fluidity of the main character – demands the eye-hand coordination of a cyborg. That's surprising, because as some of the harshest games around, you'd expect future archaeologists to scratch their heads as to why they keep finding smashed PSPs with a copy of Metal Slug Anthology in the UMD drive, the wall against which the handhelds were thrown having long turned to dust. So despite the incredibly repetitive nature of the dynamic at the core of Metal Slug (which does involve other buttons, clearly – you get to jump and throw grenades, too, as well as using the D-pad or analogue nub to move your little soldier around the screen), it's not something you'll notice due to the considerable joy you'll be experiencing while fighting on and in land, in the air, on water and under it. That's because all seven games ( Metal Slug, Metal Slug 2, Metal Slug X, Metal Slug 3, Metal Slug 4, Metal Slug 5 and the previously arcade-only Metal Slug 6) included on this UMD feature relentless side-scrolling shooting, requiring you to press the Square button with the kind of frequency and rapidity that would have Honda's Asimo wondering how long its digit bearings would last.īut one of the advantages of being human is feeling. Or two of everything, if it wanted to demonstrate the ad hoc play in action. If Sony had similar plans to convey the message of how sturdy the PSP's face buttons are, it would probably construct a glass sphere and place a student inside it, along with a PSP and a copy of Metal Slug Anthology. ![]() It's not there to imply that several centuries from now, when Earth is visited by a race of alien metal beings, the only things left standing will be Swedish flat-pack furniture, but rather to tell customers that they can purchase an Ikea chair safe in the knowledge that it's been rigorously tested. If you've been to Ikea recently, you'll probably have seen the Perspex display cube featuring a chair being submitted to constant abuse by a robotic pneumatic arm. ![]()
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